

Alberta:
A breezy port city, Alberta is a center for importing and exporting goods between lands. It's the home of the Merchant guild, although the streets are quieter than you'd imagine. Most Merchants move off to other larger cities to expand and sell their wares, given Alberta already does quite well for itself with its shipping business. Finally, it's also a starting point for adventurers looking to make their way to the cities of: Amatsu, Louyang, Ayothaya, Moscovia, Brasilis, as well as Turtle Island.
Recently, there have been mentions of a ship carrying treasure that sunk off the city's coast. Rumor has it there is an old fisherman who knows of the exact location, he may be bribed into taking adventurers there for a price!

Aldebaran:
A seemingly peaceful town, home to the Alchemist Guild. It boasts pretty little buildings, windmills, and classic stonework bridges over crystal clear waterways that are harnessed to supply the city with power. It's a scenic little place surrounded by rather harsh lands of rock, and barren fields. If you continue to the north, you'll find the larger cities of: Juno, Einbroch, and Lighthalzen.
Near one of the canals, you'll find a rather jolly, rotund old man who speaks of a little snowy village of holiday cheer...
The town is centered around a small old clock tower, but few are allowed to enter. Inside, adventurers will find basement level upon basement level of challenging monsters and demons. Most of which are of a magical nature, and some that have strong resistance to all but certain elements. It goes down by nine levels, so it's outward appearance is quite deceiving.
To the south there is however, a forest. But finding your way through it safely is a challenge, and very few have made it far without getting completely turned around. If you don't get lost, chances are the often aggressive critters will end your visit instead.


Amatsu:
The story of this land was born across the tides as a sailor from Alberta washed up on shore after his ship ran into stormy weather. Amatsu is a beautiful, exotic land full of cherry blossom covered trees, rolling hills, and streets lined with small straw huts line the streets. The eastern corner of the city boasts an elegant lakeside castle, with valuables of ancient books and artifacts stowed safely inside. Amatsu has since become one of the kingdom's best trading partners, and the people are on friendly terms with the king in Prontera.
Deep inside the lakeside castle, there are rumors of an entrance to a befuddling tatami floored maze. Home to a multitude of demonic beings, there are warriors wielding old shotguns, beautiful but deceiving maidens, and wandering undead shinobi that are out for the blood of trespassers. Even if you should make it through to the end of the maze, you wont find any reprieve as you find a forest full of other nasty surprises, leading all the way to an underground shrine that is home to the roaming spirit of a samurai...

Ayothaya:
Brasilis:
Comodo:
Einbroch:
Geffen:
Gonryun:
Hugel:
Izlude:
Jawaii:
Lighthalzen:
Louyang:
Lutie:
Morroc:
Moscovia:
Niflheim:
Payon:
Prontera:
Rachel:
Umbala:
Veins:
Yuno:
Of course, expeditions to explore further and further continue. Who knows what other lands will be discovered over time...!