myths_of_midgard_mod (
myths_of_midgard_mod) wrote2013-04-08 03:21 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The Story
Myths of Midgard
Welcome to a land of magic and beauty, where a king rules during a time of unstable, shaky peace following a devastating war between humankind and the inhuman.
A peace that only fools would believe will last.
For a day would - no, has come where the shaky balance has been broken and the tides of chaos spill throughout the kingdom of Rune Midgard.
After a thousand years has passed, most have forgotten the horrors that once wreaked havoc on their world. Memories of demonkind, monsters, and the stuff of legends are all but forgotten. Remembered only in the songs and tales of bard's, or among the pages of lore secreted away by the lands historian's.
Stories told by the fireside in the common room of an inn, bed time tales to keep little ones in check.
That's all they were.
Until now.
It started off with whispered rumors of travelers being attacked on the road, and steadily grew in validity as monster sightings were made by those wandering along the outskirts of town.
Not even the king or his men could keep the situation quiet after an expedition was sent out to the old ruins of Glast Heim.
His goal to prove that the demons and their spawn hadn't returned, that the old truce was still being observed and there was nothing to fear turned quickly to proof that things had changed. The kingdom wasn't as safe as it once was... The first group of knights never returned, and of the second sent out to discover the fate of the first, only one man returned.
He only survived long enough to confirm the kings worst fears.
Their treasured peace was ended, war was upon them.
Word spread quickly, either via housewife gossip or along the chains running from guild to guild throughout the kingdom. From the secretive assassins hidden away in the desert outside Morroc, to the scholarly school of mages in Geffen. Where once training and recruiting was more of an honored tradition and a way to ensure the guild survived, now became necessity. The purpose for these groups was quickly realized once more, the time to prove their worth to the world was once again upon them.
Dear Midgardians, the time to act is now upon you.
Go forth and find your place in the world.
Be it a quest for honor, knowledge, salvation, or the breaking of everything.
The path is set out infront of you, shape it as fate allows.
Myths of Midgard is a panfandom AU musebox game based on the world of Ragnarok Online. It will loosely follow the game's story line with monthly/bimonthly events based on the various episodes.
Those invited are free to throw their chosen character into the world with the only stipulation being that you keep a characters personality true to their canon personality. Their history and back story can be altered to fit the world however you like. Headcanoning a character's personality is also okay if they don't have much background/canon screen time. As long as you have something to base this off of, and some founding trait from their canon to keep them true to, you're free to play them.
Welcome to a land of magic and beauty, where a king rules during a time of unstable, shaky peace following a devastating war between humankind and the inhuman.
A peace that only fools would believe will last.
For a day would - no, has come where the shaky balance has been broken and the tides of chaos spill throughout the kingdom of Rune Midgard.
After a thousand years has passed, most have forgotten the horrors that once wreaked havoc on their world. Memories of demonkind, monsters, and the stuff of legends are all but forgotten. Remembered only in the songs and tales of bard's, or among the pages of lore secreted away by the lands historian's.
Stories told by the fireside in the common room of an inn, bed time tales to keep little ones in check.
That's all they were.
Until now.
It started off with whispered rumors of travelers being attacked on the road, and steadily grew in validity as monster sightings were made by those wandering along the outskirts of town.
Not even the king or his men could keep the situation quiet after an expedition was sent out to the old ruins of Glast Heim.
His goal to prove that the demons and their spawn hadn't returned, that the old truce was still being observed and there was nothing to fear turned quickly to proof that things had changed. The kingdom wasn't as safe as it once was... The first group of knights never returned, and of the second sent out to discover the fate of the first, only one man returned.
He only survived long enough to confirm the kings worst fears.
Their treasured peace was ended, war was upon them.
Word spread quickly, either via housewife gossip or along the chains running from guild to guild throughout the kingdom. From the secretive assassins hidden away in the desert outside Morroc, to the scholarly school of mages in Geffen. Where once training and recruiting was more of an honored tradition and a way to ensure the guild survived, now became necessity. The purpose for these groups was quickly realized once more, the time to prove their worth to the world was once again upon them.
Dear Midgardians, the time to act is now upon you.
Go forth and find your place in the world.
Be it a quest for honor, knowledge, salvation, or the breaking of everything.
The path is set out infront of you, shape it as fate allows.
Myths of Midgard is a panfandom AU musebox game based on the world of Ragnarok Online. It will loosely follow the game's story line with monthly/bimonthly events based on the various episodes.
Those invited are free to throw their chosen character into the world with the only stipulation being that you keep a characters personality true to their canon personality. Their history and back story can be altered to fit the world however you like. Headcanoning a character's personality is also okay if they don't have much background/canon screen time. As long as you have something to base this off of, and some founding trait from their canon to keep them true to, you're free to play them.